A childhood of abuse at the hands of her father ended the day she awoke as an incarnate. Fear of retribution for his violence led the man to take his own life a few years later. Already isolated by her status as an incarnate, Quinn faced further alienation as she was passed from orphanage to orphanage, ultimately ending up at a facility run by the United States federal government.
Dreaming of a society in which incarnates could coexist with normal humans free from discrimination, she began to seek out ways to contribute towards the greater good of the world. Yet headlines about incarnate crimes and acts of terror indelibly marked her kind as a threat to be feared by the general public. Her frustrations grew into a deep resentment of the rampaging incarnates, and she came to believe that the tremendous power incarnates hold required an even more powerful system of law and justice to restrain it. She found that power as commander of the Wild Hunt.
AWAKENING – Action gauge consumption rate decreases for you and your partner. Enemy long-range attacks are more likely to miss. Tag combo damage is increased.
SPECIAL MOVE 1 – A wide-angled projectile attack that fires a horizontal shock wave.
SPECIAL MOVE 2 – Stabs opponent with the gun-lance and flings them away, dealing significant damage.
CHARACTER ABILITY POWER – Switches to Drive mode. All movement is raised to dash speed, and you can use quick movements and various special attacks. Also erects a barrier to block projectile attacks from the front.
N + MELEE – ↑ + MELEE ATTACK – A simple 2-hit attack. Press the short-range attack button again to hurl the opponent into the air and set up a Tag Combo.
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