Guild of Dungeoneering, a game of dungeon exploration, guild management, and a neat conceit that sees you building your own dungeons from randomly distributed cards. You have the ability to place everything from floor tiles, enemies, and even the treasure for each dungeon.
Also have the challenge of making the dungeon difficult, but not overwhelming for your largely automated dungeon-delver characters, so they can have a chance of defeating each area boss. When a fight occurs it plays out in a simple turn-based combat, again using tactile-seeming cards, pretty much everything is done with cards in the game.
The game will be released on July 14th for the PC, after what seems like forever.
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