Thanks to GameFly I had the chance to review Helldivers, a top-down shooter game, and let’s just say I loved it! At first glance the game will come off relatively simple, especially as you move through the training session at the very beginning. But once you start playing you will realize it’s the little things they did that make this game incredibly good.
Players start by jumping into a transport pod and being dropped from orbit and you watch as the transport pod slams onto the ground of the hostile planet which you must conquer. The objective is simple, annihilate everything on the planet and make it back to the extraction zone and fend for you life as you wait for the ship to arrive.
Now it is possible to play through the game solo, but as you move further into the game you will find it very difficult to make it as lone ranger, you must have a team with you. The multiplayer allows up to four people to play together, and the dev team has made it easy to connect and play with others. Nothing feels better than struggling your way through a raid and just at the right moment another space marine comes screaming down from the sky for the assist!!
Like we said earlier, it’s the little things that matter, so watch out as your friends start entering the game, because friendly fire mode is ALWAYS on. Yes, sometimes those people who have come to help can actually do more damage then aliens trying to eat your face off. Threw a bad grenade? Say goodbye to your whole squad. It requires you to think about your actions and not just Rambo through the map as a squad and easily take out everything.
With access to plenty of support items from orbit like turrets, ammo, mech suits and more, you would think a team would be unstoppable. That’s until you are in the middle of fighting for your life, slowly crawling backwards trying to regenerate your hit-points, than a space pod slams down right on top of your character, obliterating your very existence. Sorry, your team mate needed more ammo and just ordered a re-supply, yes these pods can kill you as well. Same with turrets, they could help you wipe out a whole group of aliens, but if you aren’t careful you will end up cutting yourself right in half, they show no mercy.
You can get many different perks, customize your character, and change your equipment to fit the planet you are about to invade. If you reload early you lose the whole clip, and you must complete the animation in order for it to successfully reload. While looking at the map your character will stop on screen and open up their own map, this not only makes it harder to find your extraction zone while fighting for your life, but also gives a certain connectivity to the player and the game. It’s all of these little things, the real small attention to detail, that takes this game over the top and one definitely worth buying.
Helldivers does have it’s flaws though, the story and missions. Upon completion you will not run and tell your friends about this riveting story you just experienced. It’s not good, almost non-existent. The missions, almost all the same. You drop down, wipe out the enemy’s, be extracted out. These two flaws are big for some players, I didn’t care too much as the game play was still fun and exciting. But, if you are player that loves to follow stories, to get those emotions flowing and to have each mission seem different than the last, than this game probably isn’t for you.
To describe the over all feeling of the game, it’s a mix between Diablo & Destiny. It literally felt like I was playing Diablo, with the top down view and the play through of the levels. The theme reminded me a lot of Destiny, the load screens with space and planets in the background. Changing missions you must select different planets, even some of the character load-outs looked similar to Destiny.
All in all, we would suggest giving the game a try, I don’t think you will be upset with the result and this games definitely a sleeper, so don’t sleep on it.