Dota 2 Reborn Update is in full swing.

 

Some of you may have noticed when you tried starting up Dota 2 there is a new 5.8GB update, this is a pre-download for what’s ahead. This is moving everyone one step closer to the brand-new source 2 engine they plan to release within the coming weeks.

It’s inevitable, no looking back now, this update will move the Reborn Update into the main client and what we know as Dota will be forever changed. This is what the Dota 2 team had to say about it yesterday:

Moving away from the Source 1 engine soon will allow us to better focus our efforts entirely on Source 2 in preparation for various upcoming tournaments. There are still a few features that will need some work when the update is released, but we plan to finish them quickly. Expect the weeks that follow to focus on ironing out issues, refining the dashboard and iterating based on your feedback. Afterwards, we’ll begin shifting our attention toward the in-game UI, where we plan to redesign the HUD and work on a variety of other in-game features.

This 5.8GB is a one time update, it’s to help fix some bugs and contains a lot of backend changes which lead to this large, time consuming download. The upside to this, downloading the Reborn Update now means you will not have to download it again when the main client receives the update in the upcoming weeks.

There is a workaround for those who still don’t want to download the update at this time. Right click Dota 2 in Steam, go to properties, scroll over to DLC and uncheck all the boxes. Once this is completed you will be able to play and download the update later.


 

September 1st Dota 2 Update Notes

  • Added full support for the 64 bit Dota client
  • Improved input processing latency
  • Inventory items can now be tagged with custom tags allowing for more powerful filtering options
  • Enabled Autoexec.cfg support
  • Started rolling out community created custom games on Valve dedicated servers
  • All Source 1 content (items, music packs, etc) is now in Source 2
  • Increased custom game maximum map size to support 32k on each axis (2x larger on each axis)
  • Added additional Open Mic voice options in the Settings panel
  • Fixed various bugs with Control Groups not loading and saving correctly
  • Mouse button keybindings will now display correctly in the settings dialog
  • Enabled the All Hero Challenge panel (accessible via the profile)
  • Fixed additional cases where global items could become unequipped
  • Improved hero loading speed in various game modes
  • Improved the time it takes to perform the initial update when connecting to a game server
  • Add settings option to control whether the console is enabled or not
  • Added force right-click attack to the settings dialog
  • Added spectator smooth drag to the settings dialog
  • Added effigies in the Global Items panel
  • Weather effect default items now appear correctly
  • Fixed various crashes
  • Reworked how projectiles are sent from the server to be more resilient to packet loss
  • Fixed an issue that caused players to take too long to time out, and thus be unable to reconnect quickly
  • Fixed various issues with Voice Chat
  • Fixed being unable to enter the game after being automatically randomed a hero in Ranked All Pick
  • Fixed a rare case where item combining could cause items to be destroyed
  • Friends list is now sorted correctly
  • Fixed an issue where spectating would sometimes never finish loading
  • Allow editing of the profile card options from your own profile page
  • Fixed some cases of particles not being destroyed correctly
  • Fixed some cases of particle effect models flickering; for example Tusk’s Ice Shards
  • Visage’s Familiars will now display their ambient particles
  • Fixed Scepter upgraded Demonic Purge being refreshable
  • Winter’s Curse and Reaper’s Scythe will not prevent Aghanim’s upgraded Skeleton King Reincarnation
  • Fixed some cases where trying to purge invisibility effects would cause visual flickering
  • Improved the selection boxes on Winter Wyvern
  • Fixed some cases where incoming voice would affect the audio even when voice volume was set to zero
  • Fixed a bug with reconnecting during ARDM
  • Improved rendering performance on Global Items panel
  • Fixed a bug where SendCustomGameEventToServer wouldn’t work correctly on Valve dedicated servers
  • Added SendCustomMessageToTeam scripting function
  • AddCommand bindings are now cleared between games
  • Implemented the player_chat game events
  • PhysicalArmorBaseValue and BaseMagicalResistanceValue are now networked
  • Fixed a bug where setting certain style properties via Javascript could stomp other properties (e.g. setting panel.style.x would stomp panel.style.y)
  • Added the ability to specify the size of a new tile grid or resize an existing tile grid
  • Added shadow filtering for sfm lights, controllable by shadowFilterSize control
  • Added DepthBias and SlopeScaleDepthBias controls to sfm lights
  • Added ambientIntensity control to sfm lights
  • Increased max sfm light count to 32 (max shadowed light count is still 16)
  • Implemented ambient occlusion in sfm
  • Workshop tools are now an optional DLC

 

 

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Founded June 1st 2015, our goal is to bring the most relevant gaming news to you. Honest gaming reviews and keep you up to date on all of the new releases.
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Founded June 1st 2015, our goal is to bring the most relevant gaming news to you. Honest gaming reviews and keep you up to date on all of the new releases.

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